[MUD-Dev] Mass customization in MM***s

Travis Casey efindel at earthlink.net
Wed Jul 17 12:37:01 CEST 2002


Tuesday, July 16, 2002, 7:45:22 AM, Marian Griffith wrote:

> No, the solution would not be to make it less significant, but to
> give the players more control. I.e. it would not be easy if at all
> possible, to get blown out of the sky withing seconds.  By
> focussing less on attrition of hitpoints, and more on skill and
> parry, then players have a lot of action to determine the outcome
> of a fight.

> Anybody here involved with the SCA, or otherwise skilled in the
> arts of sword fighting?

I've had some training and practice in sword, staff, stick, and
unarmed fighting, and have read widely on the subject.  What sort of
info are you looking for?

--
Travis Casey
efindel at earthlink.net

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