[MUD-Dev] Crafting/Creation systems

cooper kebernet at kebernet.net
Thu Jul 11 18:31:02 CEST 2002


eric wrote:
> From: "Paul Boyle" <ppboyle at centurytel.net>

>>  Simultronics - Dragonrealms - The most complex systems I've run
>>  across have been there.  The forging system in particular was

> Its been at least 5 years since I've seen this game, I don't even
> remember it, so can't comment. However, overall the crafting
> systems are soo bad in MMOGs that I would just go back to first
> principles myself. The question I would try to answer is "Why is a
> person crafting?"

I would also recommend Sie Ming's site:

  http://www.gatheringspot.com/crafthall/categories.php?op=newindex&catid=2

It has been dead for a while, but it still has his pair of writings
of the subject.


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