[MUD-Dev] Sex and MUDs...

Adam Dray adam at legendary.org
Tue Jan 8 21:11:57 CET 2002


My game, FiranMUX, has coded sex commands.  We take a lot of ribbing
(good-natured and otherwise) for it.

Basically, Firan is a game of social and political interaction in a
fictional world that has some of the feel of an Ancient Rome (but
it's not Earth).  We felt it was important to make sex something
more than cybersex.  It has consequences.

When a male and a female character use ritual/Eesha command, named
after the game's goddess of love, it rolls some dice and spits out
tongue-in-cheek PG-13 messages.  It can result in the woman being
pregnant, if the character is old enough.  Pregnancy alters the
lady's description appropriately for a full three trimesters (in
game time), and when it's time, the baby is born.  A baby object is
produced, and it usually has traits selected randomly from the
father and mother, and a random personality like 'happy', 'angry',
'sad', 'noisy', and so on.  Each personality causes the baby to emit
different baby noises.  Baby objects age into toddlers, then into
children.  Eventually, we turn them into young characters available
for play.

I agree that topics like abortion and miscarriage should be handled
delicately, if at all.  Firan does have both implemented.  We hadn't
originally, but people were treating the pregnancy code like a toy.
Make a baby object rare and easy to come by, and everyone will want
one.  We had to implement the unpleasant side of pregnancy in an
iron-age culture to get people to think twice before getting knocked
up just for kicks. It wasn't until the safety of the mother was at
risk before people curbed the pregnancy rate.

I wouldn't implement sex code on every game.  Firan focuses on
interpersonal dynamics, politics, and power struggles.  Sexuality
just fits there.



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