"Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)

Dave Rickey daver at mythicentertainment.com
Thu Feb 14 18:46:38 CET 2002


From: Ola Fosheim Grøstad <olag at ifi.uio.no>
> Marian Griffith wrote:

>> I have been thinking of this, and I have come to the conclusion
>> that "virtual reality" is really a poor choice of words to
>> describe what we are talking about . "Non-physical reality" comes
>> much closer, but that of course is rather a mouthfull.

> I have no problem with the term "virtual world", it simply refers
> to the separation between representation and presentation, which
> is an extra layer you don't find in the physical world.  The term
> I do have problems with and which I avoid using in writing is "RL"
> (real life). The term "VR" is better left for pervasive synthetic
> sensory stimulation, and is appropriate when compared to other
> terms in common usage, such as "AR" (augmented reality).

I think AR is getting co-opted by electronically enhanced
perceptions, at the most primitive level Infrared and
light-amplifying goggles.  There's a whole raft of technologies
centering on the new "Wearable Computers" that's within a few years
of becoming commonplace.

--Dave Rickey

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