[MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)

Travis Nixon tnixon at avalanchesoftware.com
Tue Dec 17 11:12:36 CET 2002


Ted L. Chen wrote:

> Not picking on Brian per se.. (he's just unfortunate to have the
> last message on this thread so far), but why does 'M'assive have
> to deal with the number of players?  It's probably been brought up
> before by someone else, but can't the massive refer to the size of
> the world that's actively being simulated?

Er, because as far as I'm aware, the acronym stands for Massively
Multiplayer, not Massive Multiplayer.

:)



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