[MUD-Dev] Retention without Addiction?

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Mon Dec 16 16:54:58 CET 2002


From: Dave Rickey [mailto:daver at mythicentertainment.com] 

> I, at least, would be very interested.  "flock and swarm"
> behaviour by the players when we didn't expect it has caused some
> singularly difficult problems for us.

Care to share some examples? Its easy to think that all these types
of occurrence would be predictable.

Dan
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