[MUD-Dev] AI not worth doing in our games?

Marian Griffith gryphon at iaehv.nl
Sun Dec 15 20:26:45 CET 2002


In <URL:/archives/meow?group+local.muddev> on Sat 14 Dec, rayzam wrote:

>> It may have been a despised feature of the game but all the same
>> I think that it is believable... Given all that we know about
>> dark elves... if you choose to play a dark elf, shouldn't you
>> expect some adversity?

> From a design standpoint: Yes. From a player standpoint: often
> times No. [snip] But if it impacts with the general player's
> ability to play, by restricting them when they don't want to
> roleplay the race, the general player complains.

[more snip]

> This attitude generalized beyond Retro. Thus, there's a segment of
> the player populace that doesn't care about and doesn't want to be
> bothered with the thematic aspects of a race. The restrictions
> prevent them from accessing a portion of the content. And every
> player feels entitled to accessing that content. If it's in the
> game, and I'm paying for my time here, I should be able to access
> it. It's okay that some areas require being higher level to
> survive, because that makes it a goal and a mark of
> honor/progress. But a restriction that can't be overcome can be
> deemed Unfair.

Well, what can I say about this? *IF* the player has had a fair
warning ahead of time then they should grow up. Of course it is easy
for me to say so, not running a game, let alone a commer- cial game
full of sue-happy spoiled brats (regardless of actual age :)

I still think that game developers should listen more to their own
vision and, yes, artistic integrity and less to the book- keepers.


Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


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