[MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)

Valerio Santinelli tanis at mediacom.it
Sun Dec 15 14:54:10 CET 2002


Taylor wrote:
> On Fri, 13 Dec 2002, Valerio Santinelli wrote:

>> Introducing the player to your world mechanics is also something
>> difficult to accomplish. I have made tutors that teach you some
>> of the story behind the world and a lot of friendly characters
>> near the starting point so that new players can start
>> understanding how things work in the game.

> Are there good papers or faqs that are repuatable about setting
> the levels of DM interaction? At our first DM meeting we were
> talking about setting policy about no re-embursements for players
> who die so they don't expect DMs to give them stuff, and trying to
> set the naming rules, and the behavior policy. All these questions
> have probably been answered in the early nineties, if not sooner
> with hard empiracle data and many university papers written on the
> subject. Can anyone give me a pointer to some good material on
> setting the player and GM policy for a persistant world? Also any
> papers on the fine art of balencing zones and encounters.

The library at kanga.nu is a good place to start looking for this kind of
stuff

  http://www.kanga.nu/library/index.php3

And I think other people on this list running a MUD could help you
locate them better than I can do.

--
c'ya!

Valerio Santinelli
tanis at mediacom.it
HateSeed Gaming Magazine http://www.hateseed.com/
My Lab http://tanis.hateseed.com/
In Flames Italia http://www.inflames.it/
One Man Crew http://www.onemancrew.org/



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