[MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)

Martin Bassie martin at lyrastudios.com
Sat Dec 14 22:59:13 CET 2002


On Sat, Dec 14, 2002 at 02:12:20AM -0700, Christopher Kohnert wrote:
> On Fri, 2002-12-13 at 16:05, Amanda Walker wrote:
 
>> I wouldn't call a single-system server an MMOG, just an MOG.
 
> Out of curiosity, what is the general consensus on the minimum
> requirements to get that lovely double-M? Is there one?

Personally, I'd think the second M refers to the number of players
supported by or playing the game (in a shared realm), rather than
the number of systems required to successfully run the game
servers. As to what the minimum number of players would _make_ a
"Massive" MOG, I'm not sure it's ever been defined. It's probably a
shady area between 500 and 10,000.

-Martin

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list