[MUD-Dev] Total Annilation of Downtime

Matt Mihaly the_logos at achaea.com
Fri Dec 13 00:53:59 CET 2002


On Thu, 12 Dec 2002, Amanda Walker wrote:
> On 12/12/02 1:34 AM, Marc Fielding <fielding at computer.org> wrote:
 
>> I actually appreciated the "inspection" abilities built into
>> EQ. In the early days of the game, many kinds of equipment simply
>> didn't show up on the character's model, and if they *did*, there
>> was a good chance they'd be represented generically. So the
>> ability to inspect another's equipment serves the same purpose in
>> EQ as it did in text MUDs: as a work-around for technological
>> limitations.

> That's beside the point, though.  Why do you need to know what
> equipment I'm wearing or carrying?  You can't see inside my purse
> or under my shirt in the real world, why should you be able to in
> a MUD?  (please avoid obvious frat-boy answers ;-))

Well, if the real world is the example, I should be able to know
what you're wearing on your exterior layer, because I can see
you. And surely there is no reason to let you see under your shirt
because of this. Why not just make examine look at layers of
clothing? In Achaea, you can't see someone's underclothes unless
they first take off their trousers or dress or robes or whatever,
for instance. You also can't see what's in any containers the person
is holding, such as a purse or a backpack. My character there
sometimes likes to wear a tigerskin g-string underneath his robes,
purely because I think it's funny to walk around being God while
secretly wearing a g-string under my other-wise nondescript grey
robes.

--matt, who does not wear g-strings in the physical world.

Bush "OKs" religious discrimination by federal contractors. More
wackiness to come!


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