[MUD-Dev] Retention without Addiction?

Matt Mihaly the_logos at achaea.com
Mon Dec 9 21:42:17 CET 2002


On Sat, 7 Dec 2002, Marian Griffith wrote:
> In <URL:/archives/meow?group+local.muddev> on Fri 06 Dec, Matt Mihaly wrote:
>> On Fri, 6 Dec 2002, Acius wrote:
 
>> From a moral-blame point of view, I feel the same about MUDs and,
>> say, toothpaste. If a person playing my game kills himself, why
>> should I feel any more responsible than the company that
>> manufactured the toothpaste he brushed his teeth with that
>> morning?

> You do not have to *feel* responsible, but if sufficient pressure
> groups make enough noise, anything is possible from the government
> especially if it is a gratuitous ruling or law that silences a lot
> of potential voters. That is always the problem for minority
> groups that somehow 'threaten' the average voter.  It is easier to
> trample on their rights, because that will lose the politicians
> less votes than saying to the masses that they are stupid and
> ignorant...

Sure, I understand that. I was arguing from a moral blame
context. Fear of the government is something I understand well.
 
> Ah yes, but then nobody pushes urgently for curtailing gambling
> (at least not in numbers to register on politician's radar)
> because most people like to be able to gamble every now and then.
> Politicians do not push for legislation that troubles tobacco
> industry too much be- cause they contribute a lot to their
> campaign.  Games industry are vulnerable because they are a
> minority group, do not have a significant contribution to getting
> politician voted into office AND they scare a lot of parents who
> are deeply religious and wholly ignorant about games and only see
> them as diabolical. In fact the probably scare a lot of parents
> for that reason, religious or not.

Yep, I agree.

--matt


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