[MUD-Dev] Towards virtual worlds ... (and the failure of the current industry)

Rayzam rayzam at travellingbard.com
Sun Dec 1 23:17:45 CET 2002


From: "Marc De Mesel" <marcdemesel at hotmail.com>

> So, the question is, would it be possible to create a world where
> the virtual citizens have 'needs' like food, drink, shelter and
> medical care comparable to real life? A world where shelter is
> quite a necessity in order to have a normal civilian life? Where
> newcomers are guided into the community through a societal
> framework that learns them social values (a birthing system for
> instance)? And most importantly where judgement of good and bad is
> left to the virtual inhabitants instead of the game designers?  

We all have to live in real life, noone has to live in such a
virtual world. In most cases of real empires, many of the masses are
unhappy. How well would that work? This is the same reason why so
many people remembering past lives are all famous people.

    rayzam






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