[MUD-Dev] narrative

Matt Mihaly the_logos at achaea.com
Thu Aug 22 17:56:14 CEST 2002


On Wed, 21 Aug 2002, Brandon J. Van Every wrote:

> Putting all 2000 people into the same plotline just doesen't
> scale.  Frankly, it doesn't scale past 5.  That was my experience
> attempting to run freeform PBEM RPG games with as many people as
> possible, full time 40 hours a week, for periods of 6 weeks.

Sorry you feel that way and couldn't pull it off, but we run
plotlines with way more than 5 people involved quite a lot. It's
definitely possible.

> They cannot be properly exposited to all the players attempting to
> participate, and so the actions of other players just show up as
> random interruptions.  It's just too many cooks spoiling the
> broth, it's a O(n^2) law of expanding relationships.  A proper
> narrative has to be *about something*, it must focus.  5 players
> and 3 independent groups is, as far as I'm concerned, the max of
> what you can do and still keep a focused narrative.

Well, you're wrong, sorry. Directly contradictory examples exist. 
 
--matt


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