[MUD-Dev] narrative

dmiles at users.sourceforge.net dmiles at users.sourceforge.net
Wed Aug 14 00:44:03 CEST 2002


 From: Matt Mihaly
> On Tue, 13 Aug 2002, Brad Roberts wrote:

>> So.. yes, the world of narrative software isn't up to the level
>> of producing works on par with the great authors of our time.
>> That's not the goal.  I'll admit that I'm a software guy, and
>> very much not a creative writer, so I'm not terribly up to speed
>> on the state of the art in this field, but to jump from the
>> inability to produce great literature all the way to suggesting
>> that the entire topic isn't worth discussing... well, that's
>> about the most counter productive thing I've seen float across
>> the list in ages.

LOL.. The beginning of this thread is about the most productive
thing probly ever to come across lists.

The thread began about is the implementation prerequisits of a new
type of interactive Mud.  Instead this thread has became less
productive by those who belive it is not possible.  Those who say it
cannot be done are those how just do not know how to start the
codebase to make it possible.  I assure you I spend several hours
each week writting executable code to make this work.  Those example
papers are to introduce the concepts and part of the
methodology.

> Further, most people do not WANT great writing. Joyce is arguably
> the greatest English-language writer of the 20th century (possibly
> greatest English language novelist in history) and I'm quite sure
> neither I nor Brandon (if he were being honest with himself) want
> to have to decode layer upon layer of meaning behind the
> writing. We want to play games, and great writing isn't
> required. (And this from someone who runs text MUDs.)

I don't suspect great writting is the goal.. but on demand fiction
is (even if its poorly written)

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