[MUD-Dev] narrative

Brandon J. Van Every vanevery at 3DProgrammer.com
Mon Aug 12 13:48:24 CEST 2002


Bruce Mitchener
> Brandon J. Van Every wrote:

>> Look, bottom line this.  Can any of these theory R&D guys
>> actually write?  Have they ever produced anything remotely
>> resembling a good story, let alone a good story with their
>> research tools?  Attempts at frameworks can be impressive, for
>> instance I have respect for what Chris Crawford has attempted to
>> do with the Erasmatron.  However, the bottom line is: no product.
>> Why are we listening to researchers who have not proven that they
>> are also good writers?

> If you'd read those papers, would you still be asking this?  Why
> not read the works and then argue based upon the merits of the
> works, rather than an abstract family of objections,

Because frankly, I've got a lot of other things to do than worry
about pie in the sky MUD storywriting tool theory.  I'm subscribed
to the "idrama" mailing list, I almost did an Erasmatron project
with Chris Crawford last summer, I've heard buckets of stuff from
people trying to solve these kinds of problems and the bottom line
is, where's the excellent writing to show for all this engineering
effort?  I'll read the papers if they sound like they're worth my
time.

You've read the papers, this is your presentation, give me the
bottom line.  Can these R&D guys also write well, or not?  Have you
read their writing, or not?  How good was it compared to other
things you've read, books and so forth?  And what books do you like,
what's your personal taste in writing?

If the R&D guys themselves don't write, do they have a talented
writer deeply inculcated in the tool design process, or not?  Same
questions: have you read the writers' results, are they good?
Compared to what?


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.



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