[MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization

Marian Griffith gryphon at iaehv.nl
Sun Apr 28 23:55:28 CEST 2002


In <URL:/archives/meow?group+local.muddev> on Fri 26 Apr, Ron Gabbard wrote:

> It's just impossible to fully support in a persistent, 24/7 world
> where you are giving players the ability to make changes to the
> world.

Actually, it is possible, but it requires the players giving up
another treasured feature of the game, namely accelerated time.  If
a war could not be resolved in a few hours, but instead tak- es up
weeks to prepare, and several battles over the course of several
days to fight.


Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey

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