[MUD-Dev] How much is enough?

Matt Mihaly the_logos at achaea.com
Wed Apr 24 21:02:18 CEST 2002


On Wed, 24 Apr 2002, Vincent Archer wrote:
> According to Justin Coleman:

>> of two similar items was best - say you have two swords, but one
>> of them does one percent more damage than the other one. In most
 
> If there's only 1%, 99.9% people won't bother. The driving force
> behind the choice of the sword will be the difficulty to obtain
> the sword.

I dunno. Most golfers I know spend an awful lot of money on
equipment that might not even make them 1% better. Our business
model is built on that idea. Small, incremental advantages that cost
a lot of money, but are never going to double your power or anything
silly like that.

--matt

 

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