[MUD-Dev] Maintaining fiction.

SavantKnowsAll at cs.com SavantKnowsAll at cs.com
Thu May 31 21:43:06 CEST 2001


In a message dated 5/31/01 4:21:35 PM Pacific Daylight Time, 
jfreeman at verant.com writes:

> Permadeath has been on Ackadia from day one.  Several people have
> "died" and not a single one of them quit the game when they died
> rather than starting over.  They didn't lose much of their
> investment when they died.  There are certain things I did to make
> losing one character less painful (and you only GET one character at
> a time on Ackadia, incidentally), and even more that I could have
> done but didn't think of at the time.

Before I respond, let me quote from the Ackadia FAQ:

"Resurrection doesn't work on ghosts, it works on corpses. If your
corpse decays before someone can resurrect it, then you're stuck as a
ghost.  Or maybe not. The shrines will resurrect you, but only one
time each.  Eventually, you will die, your corpse will decay before
anyone can rescue you, and you will have already visited all eight of
the shrines. At that time, your character is really and truly
dead. You can visit your friends (as a ghost) and say goodbye, but
then it's time to delete the character and start completely fresh.  Or
maybe not completely fresh. You will inherit your previous character's
bankbox and houses."

So, just to make sure I get this right.  You can get resurrected
unlimited times.  If you by chance don't get resurrected (which in
itself must be difficult, since you can log out, ICQ friends, etc.),
you have eight additional chances.  And just for arguments sake, you
do end up not being resurrected for eight deaths - you still get to
keep your bank and houses.

I honestly don't see how this disproves my earlier point of, "The only
way to include permadeath would be to design it to where it's almost
impossible -- and in effect, nullifying the point of having it
anyway."  Now please correct me if I'm wrong, but the Ackadia system
looks to be exactly the way I said Permadeath needs to be implemented
in order to work - ie Nearly impossible.

>  I suppose next you're going to say that player-policing can't work.
>  :)

Not even going to touch that one. =P

-Daniel
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