[MUD-Dev] JOB: How to get into Game Design / Game content

Trump trump at vividvideo.com
Fri May 25 16:28:20 CEST 2001


David Bennett wrote:

> Does designing and running a mud for 10 years count?  I have never
> had particularly much luck in any job adds I have applied for in the
> multiuser game world...

> I have a feeling that it is partly luck getting a job too :)

It has a lot to do with nepotism(sp), laziness and other factors.  I
lost a design job to a cousin of one of the suits.  Never actually saw
the game they were making on the shelves....wonder why?  I honestly
have never seen a better resume than my own when it comes to QA.  Yet
Interplay sent me a card that said I was "Not qualified" when I
applied at a tester there.  (While listing my experience on the
application I had to ask for more paper, twice. =P) On the same note,
been left out of many public beta tests.  (I usually just hack my way
in and test for 'em anyway)

I've heard many such horror stories from highly qualified people.  I
guess it's really easy to lie on an app and hard to tell when someone
is lying and when they are really qualified.  I guess that emphasizes
the point that you should have your own work to show.  "See here's my
name in the credits of XYZ Mud" "Here is MY name on MY page of Quake
mods"

Actually I think it's uncommon for anyone without "an in" to get a job
anywhere, not just with game companies.  Looking around here, only
about 1/3 the people at Vivid internet got the job through the cold
resume/interview process.  The rest were friends of someone.

Hmm, I think I'll try to make friends with someone at Blizzard ;)


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