[MUD-Dev] Introduction Systems

Ben Chambers bjchambers at phoenixdsl.com
Sat Mar 10 23:43:53 CET 2001


Many people have been discussing the usage of an id number, which is
then assosciated for with a name.  I propose a new way of dealing with
this.  It is, IMHO, a hassle to have to assign these names, and
difficult when two or more of the same person is in a room.  Also, the
overhead required for having every person named uniquely with every
other player in the game, is the number of players squared.  Instead,
each player knows to an extent what his name is, and other players see
this.  Disguise changes this, until the other person with that name
enters the area.  This gets rid of the humongous storage requirements
of the ID number.  I mean, each file for each player storing each
players name assosciated with their id number could become VERY large,
VERY fast. Assuming you have 3 digit ID numbers, and have 999 people
playing, with each name having an average length of 9 letters, you
then have to store 11,976,012 bytes of information.  I think that 12
megs of character files (without items and everything) is a little
much, and would be better spent on areas and new items.  Any thoughts?

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list