[MUD-Dev] New Bartle article

the_logos at www.achaea.com the_logos at www.achaea.com
Wed Mar 7 11:04:46 CET 2001


On Tue, 6 Mar 2001, Paul Schwanz - Enterprise Services wrote:

> Jeremy Gaffney wrote:
 
>> So one could argue that permadeath hurts/disincentivizes
>> roleplayers from playing and encourages players who form minimal
>> attachment to a given character and are efficiency experts at
>> regaining levels - powergamers.  Which is interesting given how
>> often permadeath is stated as being a roleplaying-driven desire.
 
> C'mon.  Give roleplayers a bit more credit.  Not all who like RP
> insist on playing "Wylie Coyote," picking themselves up after being
> blown up, flattened, or making that little silhouette in the ground
> when falling from a great height, ready to chase after the Road
> Runner and try again.

Quite right. Permadeath should have no real effect on a 'pure'
roleplayer, as pure roleplaying is about the process of playing the
role and the enjoyment gained from simply acting, not about some goal
like keeping your character alive.

--matt

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