[MUD-Dev] Definition of permadeath (was: RE: Maintaining fiction.)

Ian Collyer ian.collyer at i12.com
Mon Jun 25 02:40:43 CEST 2001


Matt Mihaly wrote:
> On Mon, 18 Jun 2001, Ian Collyer wrote:

>> IMO, if you are running or designing a MUD with your primary goal
>> as entertaining your playerbase then looking at things from a
>> player's perspective is the correct PoV.

> I'd have to disagree here. The player's PoV is important, of
> course, but the player's PoV is necessarily limited in most
> cases. The player does not know what is good for him in many
> cases.  

I use 'point of view' here in the sense of 'through the player's
eyes', not 'in the player's opinion'.

Or to put it another way, viewing the world as it appears to the
player (dragons, swamps, +10 vorpal swords) rather than the designer
(database tables, bandwidth, etc.).

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list