[MUD-Dev] Alternatives to PvP for sustainable fiction?

Matt Mihaly the_logos at achaea.com
Thu Jun 14 06:13:44 CEST 2001


On Wed, 13 Jun 2001, Caliban Tiresias Darklock wrote:
> On Tue, 12 Jun 2001 09:26:34 -0700, "Sean Kelly" <sean at ffwd.cx> wrote:
 
>> There has been a lot of talk about the various types of PvP, and
>> roleplaying vs. PvP, but I haven't seen much mention of a related
>> topic that concerns me, which is how can a MMORPG maintain a
>> sufficient level of new content without PvP?
 
> Related question:
 
> Is that level nonzero?
 
> More precisely, do players NEED new content? Or do we just *think*
> they do?

If Achaea announced today that nothing more would be developed for
it, we'd lose half of our players within 3 months. Hope is a very
powerful ally for we MUD designers.

--matt


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list