[MUD-Dev] Why are we all making RPGs?

Lee Sheldon linearno at gte.net
Fri Jun 8 15:06:44 CEST 2001


-----Original Message-----
From: Matt Mihaly
Sent: Thursday, June 07, 2001 4:27 PM
To: mud-dev at kanga.nu
Subject: RE: [MUD-Dev] Why are we all making RPGs?

> The idea Daniel James and I approached you about didn't get off
> the ground mainly because a reasonably large amount of money was
> needed and it had suddenly become quite difficult to raise that
> much money. I still firmly believe in that the idea would work.

Did you know that you were one of three? :) I can't remember if I
told you or not.  Hmmm... Procter & Gamble has lots of money, and I
may still have some contacts there from my "Edge of Night" days...

> Heh, amusingly, just go to Vegas and walk down the Strip. They've
> got a casino based on a ton of milieus that people like. Excalibur
> (Medieval), Caesar's Palace (Roman), Treasure Island (caribbean
> pirates), New York New York (heh, new york), the Luxor (ancient
> egypt), the Aladdin (ancient persia), the Barbary Coast (obvious),
> Monte Carlo (obvious), the Venetian (obvious), the Sands (deserty
> theme), Paris Las Vegas (obvious), south pacific (Mandalay Bay),
> Wild Wild West (not sure if that one is open yet, and it's off the
> strip, but still), Bourbon Street (New Orleans), the Bellagio
> (italian resort), etc etc etc. The only things they don't seem to
> have much of (at least that I can remember) are things from the
> Orient.

Whoot!  Put 'em all together in one product.  It worked for Michael
Crichton.

Lee

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