[MUD-Dev] Buying benefits

Matt Mihaly the_logos at achaea.com
Thu Jun 7 20:01:30 CEST 2001


On Thu, 7 Jun 2001 Daniel.Harman at barclayscapital.com wrote:

<snipped stuff about Magic and other CCGs)
 
> Isn't part of the 'trick' with cards the fact that you don't even
> know exactly what you are buying. Hence you buy a lot of 'junk'
> cards, hoping to strike lucky with something of genuine use. I
> think this might work rather well, especially if you make the
> items non-transferable (so it won't trounce the player economy one
> would hope). Also if you are selling these 'lucky lotto backpacks'
> someone who buys just a small number, will still have a chance at
> getting lucky. It also stops people directly equating investment
> with power.
 
> Whether or not running a 'lottery' like this is moral, I don't
> know. It might well make you a load of money though :)

It's perfectly moral to me. Interesting, the "lucky lotto backpack"
is something we're going to start doing in the nearish future. Kind
of a grab bag of various small one-time use items with the
occasional chance of something kick-ass.

--matt

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