[MUD-Dev] Maintaining fiction.

Derek Licciardi kressilac at home.com
Wed Jun 6 00:31:37 CEST 2001


> -----Original Message-----
> From: shren
> Sent: Tuesday, June 05, 2001 6:33 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Maintaining fiction.

> On Tue, 5 Jun 2001, Trump wrote:
 
>> So, instead of saying what *I* would do.  Let me ask what *you*
>> would do to make your RPG more of an RPG and not just an
>> Adventure game?
 
> Change scope.
 
> Right now, RPG games are written for, generally, one person or a
> mud sized crowd.  There are games for small groups, but they tend
> to be deathmatch-style hacks over top of single-player style play.
> The format where the RPG hobby emerged was the 3-6 people around a
> table, and that's where you could start to get back to the RPG
> feel.
 
> Perhaps, take a mud engine and try to make it more like
> interactive fiction, then make real roles and npcs to interact
> with.  Perhaps put the PCs at cross purposes.  Make an engine
> where you build scenarios instead of worlds.

This is supposed to be Neverwinter Nights.

Derek

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