[MUD-Dev] Maintaining fiction.

Freeman Freeman
Tue Jun 5 14:47:48 CEST 2001


> From: SavantKnowsAll at cs.com [mailto:SavantKnowsAll at cs.com]

> The truth of the matter is, people won't pay for lost investments.

Which brings us to the obvious solution to the problem: Don't tie
advancement (solely) to the character.

> Sure, a very niche market might, but permadeath -- in reality --
> is not a feature you can realistically have - if you want to be a
> profitable venture, that is.

As your "truth" is unprovable, it's really pointless to try and
debate it.
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