[MUD-Dev] Maintaining fiction.

Christopher Kohnert chris at achaea.com
Sun Jun 3 14:05:12 CEST 2001


Neil Brown wrote:
> --- Phillip Lenhardt <philen at monkey.org> wrote:
 
>> Have you looked at how the ps2 game "Oni" handles displaying
>> damage?  To summarize: it uses colored flashes.
 
> Thanks for the reminder - I just went and fired up the Oni demo to
> take a look.  To sum up, Oni uses a colored 2D sunburst-type effect
> radiating outward from the hit location to depict hits, blocks, and
> general amount of damage. The sunbursts are Green-Yellow-Red for
> increasing amount of damage, and blue when you block an attack.

Just a quick comment. If you look closer, you'll see the colors
indicate not damage inflicted but the condition of the target after
the attack.  Ie. red indicating near death and green barely
scratched. Changes how a similar system could be adapted to a wider
range of damage types/values.

Chris
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