[MUD-Dev] Re: Neverwinter Nights

Lars Duening lars at bearnip.com
Fri Jun 1 23:04:37 CEST 2001


Rob Bartel wrote on Friday, June 01 2001, 13:59:35:

> Neverwinter will be using NWScript, a robust, C-based scripting
> language - many times more powerful than the one we developed for
> Baldur's Gate.

Just wondering: any particular reasons why you chose to write your own
scripting engine instead of using one of the existing one (Mud and
otherwise)?

--
Lars Duening; lars at bearnip.com
PGP Key: http://www.bearnip.com/lars/pgp-lars.asc

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