[MUD-Dev] Something in the water

J C Lawrence claw at 2wire.com
Thu Jul 26 12:57:55 CEST 2001


On Thu, 26 Jul 2001 10:32:36 -0400 
Marc Bowden <ryumo at merit.edu> wrote:

> --On Wednesday, July 25, 2001 8:38 PM -0700 J C Lawrence
> <claw at 2wire.com> wrote:
>> On Wed, 25 Jul 2001 10:51:34 -0400 Marc Bowden <ryumo at merit.edu>
>> wrote:

>>> Doesn't this scheme, on the face of it, lend itself to Kerr
>>> loops and other nastiness?

>> I'm familiar with Kerr loops for magnetic hysteresis measurement,
>> but its not clear how that applies here.  Clarify?

> Just like the particle trail loops back on itself, a circular
> automated exploit mechanism taking advantage while adjustments to
> the reward system lag behind the latest way of hacking it was my
> line of thought.*

Want to write up a more descriptive definition for the Marian's FAQ.
It would be good to have a noun for that behaviour.

> The fundamental problem is that any non-human-supervised reward
> mechanism - and this isn't limited to role-playing rewards - can
> be turned against us by a 12-year-old with an AOL account who's
> bored enough, and has enough time. This isn't an indication of
> poor planning or faulty design, it's simply a reality of the
> industry. Some sort of a human factor in judgement *can't* be
> eliminated in this instance, despite the desire of some developers
> to do so. At this stage in the evolution of expert systems,
> they're just not up to the job, and may never be.

With the side caveat that expressions of human judgement can always
be 'botted.  

--
J C Lawrence                                    )\._.,--....,'``.	    
---------(*)                                   /,   _.. \   _\  ;`._ ,.
claw at kanga.nu                                 `._.-(,_..'--(,_..'`-.;.'
http://www.kanga.nu/~claw/                     Oh Freddled Gruntbuggly
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