[MUD-Dev] Re: [iggamedes] WAKE UP! :) Tomb Raider style games?

Jon Lambert tychomud at ix.netcom.com
Fri Jan 26 05:16:37 CET 2001


J C Lawrence wrote:
 
> Many combat oriented MUDs have the idea of a "consider" command
> which reports some sense of how tough the named mob/player would be
> as an opponent.  What I haven't seen however is consider applied
> as a general investigation/exploration tool for all possible
> situations in the game world.  

Sure you have... It's just that it's been swapped out of your brain
memory cache and into the Mud_Dev archives.  :-P

Here's a link to one of my posts... I think if you play around and
backtrack somehow you'll get to Nathan Yospe's post which was a bit
more like what this poster was onto.  (Somewhere in the "Ho Hum"
thread.)

  http://www.kanga.nu/archives/MUD-Dev-L/1997Q2/msg00126.php

--
--* Jon A. Lambert - TychoMUD        Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
  


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