[MUD-Dev] Exploration Exp (was: Experience System Differences)

Warren Powell Warren.Powell at team.xtra.co.nz
Fri Jan 19 12:06:59 CET 2001


Hulbert Leland wrote:

>> There is also the issue of players having multipule characters and
>> just "reexploring" areas, but I don't think there would be a way to
>> prevent that.

And Philip Loguinov replied:

> Right off the top of my head I'm thinking you can make it so that a
> substantial amount of XP is awarded to the first person who
> discovers a room, then half that amount to the next person, and half
> of that the the third, and on and on. This gives a large bonus for
> people how make a profession of exploring places that noone has seen
> before and allows someone to even base a mud career off of it if the
> world is large enough.

> Or, if you want to limit rewards even more, while keeping things
> easy to store. Just have it award the XP to the first person who
> finds the room, flag the room as explored, and not award XP to
> anyone else.

How about a slight addition that would make things a little more
interesting.

Walking into the room does not guarantee and exporation experience
bonus. To get the experience, the player must report the room to a
cartographer or similar. Seed a cartograhper or two in each area, and
then the first player to report that room to the cartographer gets the
experience. Experience could also be a certain amount divided by the
number of cartographers in the mud world, and then have further mods
for more than one explorer. This lends itself to the situation where
two players find the room, one shoots off to Midgaard and the other to
Rome to report the area. They both get experience, but if they then go
to the others destination city and report it, the experience they get
it lessened for each report.

Tavolir

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