[MUD-Dev] Player statistics

Jake Song jake at ncinteractive.com
Thu Jan 11 12:26:13 CET 2001


Koster, Raph wrote:

> Well, as a separate datum, you can figure that the currect active
> subscriber base of the big three commercial muds is around 600,000,
> with 300,000 in EverQuest, 200,000 in Ultima Online, and 100,000 in
> Asheron's Call. Those figures are ballpark--I know that both EQ and
> UO are higher, and AC may be slightly lower. However, total sales
> numbers for all three games combined are probably... (*does some
> quick math*) oh, somewhat over a million all told, with UO over the
> half million mark and EQ rapidly closing in on it.  Many of those
> unit sales are misleading because they count sales of expansion
> packs to existing users, though. I would guess that the number of
> graphic-mud-only players is larger than the current number of
> text-mud-only players because the graphic mud rode the Internet boom
> wave better than the text mud did (in terms of acquisition).

It maybe sound strange but MMORPG 'Lineage' which is in service in
Korea and Taiwan had total sales of $45 million (in USD) last
year. That is $3.75 million per month. :)

Jake
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