[MUD-Dev] Interesting EQ rant (very long quote)

John Buehler johnbue at msn.com
Sat Feb 24 14:14:31 CET 2001


J C Lawrence writes:

>   They are playing a different game than you would like them to.

> This does not necessarily mean that they are directly playing a
> grief game.  Their goals and intents could have nothing to do with
> you, with gaming you, or whatever.  Their intent, quite simply, may
> be different.

>   At this point I usually wander off and write about how I used to
>   play the arcade game "Tron".  Suffice to say that I never played
>   the game as the makers intended: My goal was to throw my frisbees
>   not at the enemy, but at his frisbees, and to see how far I could
>   stretch that before my error rate accidentally forced me on to the
>   next level (games usually lasted a little over an hour this way).

For what it's worth, that's the kind of thing I'd like my players to
do.  I want them clowning around with the possibilities, finding their
own way of enjoying the possibilities in the game world.  At all
times, however, I'd be encouraging players to put up with the fantasy
of the 'virtual world' environment.  But I understand your point.

> Bubba the rampant PKer and slaughterer of thousands may actually
> only be interested in PK as has a bet with his neighbor for a beer
> that he can camp a given location and pick off at least 20 other
> players before getting knocked off himself (I did that just half an
> hour ago on a Town2 CTF map just to see if I could).

[shrug] I've posted my opinions on how to deal with PvP.  I'm not
overly interested in it for the very reasons that have been expounded
on here over and over again.  If grief play is limited to standing in
the wrong places, shouting inane or insulting things and trying to
corner the market on rivets, I think my players can deal with that -
as can I, if I can ban them.

> He's not playing your game and he may be playing some other utterly
> unrelated game that you have zero design or control inputs for.

Yup.

JB


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