[MUD-Dev] Interesting EQ rant (very long quote)

the_logos at www.achaea.com the_logos at www.achaea.com
Sat Feb 24 10:35:03 CET 2001


On Fri, 23 Feb 2001, Justin Hooper wrote:

> I think this is a fundamental problem.  For instance, I'm really not
> "into" the hardcore kill/cash-in/kill more type style of EQ.  What
> I'd love to see is a game with political intrigues, where gods had
> impacts over everyday lives, kings ruled and interacted with the
> populace, and a skilled player could make a lasting change on the
> course and history of events.

I can only speak for Achaea, but you might as well be talking about us
in the above paragraph in terms of what you'd like to see.

> Now while any one of these might be doable as the model of a single
> player game, how does one go about doing all of these for a "large"
> number of people?  Then, how does one go about doing all of these
> and whatever OTHERS want for a "massive" number of people?

Well, that's a pretty broad question. I'm not sure what you mean by
large. I'm 100% positive it can be done in a world the size of Achaea
(peaking at 160 or so online at once). I'm essentially certain I could
scale Achaea's systems by at least a magnitude with success. I'm about
95% certain I could scale them two magnitudes with success, and about
75% certain I could scale them three magnitudes with succes, which
would be Everquest size. Explaining how our systems work and why I'm
fairly sure they'd scale is considerably beyond the scope of this 2:30
am message though.


--matt

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