[MUD-Dev] Interesting EQ rant (very long quote)

Klyde Beattie agius_ at hotmail.com
Wed Feb 21 09:57:09 CET 2001


> From: "rayzam" <rayzam at home.com>

> It's easy to harp on the single player quests in a multiplayer
> world, but I'd like to hear an alternate suggestion. Or is this
> really just, remove quests from multiplayer worlds. In which case,
> remove areas/dungeons.. just have camping spawns. At least, those
> are the next things to follow. Some people enjoy quests, for the
> aspect of solving them. Figuring out the puzzles, doing the
> deed. You can get players who won't tell that information because
> solving it meant something to them. You can have players who enjoy
> it from the rp standpoint of being able to talk about it. So though
> it may not be wonderful for everyone, there's a portion of the
> population that truly enjoys questing for various reasons.

Perhaps you could rename the item to somthing that there would be more
than one of, Thors Hammer is a name for a unique item. The big
question still remains, how do we make quests unique so that not
everyone has and trys to get the same quest items, and so people get
to have a unique experiance. Artifact Entertainment is atempting to do
this with it's quest system where apperantly quests are randomly
generated. Time will tell on that one but i think random quests and
random quest items, and most lilkly random dungeons are the future of
quest for MMOLRPG's. This is just a guess and but i see potential in
this area.

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