[MUD-Dev] Moving away from the level based system

Jeff Freeman SkeptAck at antisocial.com
Tue Feb 20 17:00:02 CET 2001


From: "John Buehler" <johnbue at msn.com>
> Jeff Freeman writes:

>> Any valid reason to put /consider in a mud and then have the
>> consider-system lie to the players?  Why not just make it random,
>> or leave it out altogether, if the players can't trust the
>> con-system and have to figure out whether they can beat any given
>> type of mob from experience?

> Am I being challenged to agree with you?  I said as much a little
> later in my post.  I'm confused.

Nonono.  Sorry, that was more a question for the list in general.  It
wasn't meant to be as snide as it reads, either.  I seriously am
baffled why anyone would put a broke con system in a game.  Which, I
guess you are, too.

> I'm SO confused.  I've never been argued with before by someone in
> agreement with me.

Sorry for sounding so argumentative.


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