[MUD-Dev] Semi Graphical Muds

Jon Lambert tychomud at ix.netcom.com
Tue Feb 6 21:19:25 CET 2001


Kerem HADIMLI wrote:
> 
> Well, maybe because ASCII graphics don't kill imagination, but still
> provides information to the player on where he's on the area, where
> others are, etc?  You know, normal graphics kill imagination of the
> player, they imagine what they see, but in ASCII graphics, they just
> have a guide in imagining, not a poor imagination itself.
> 

In response to the graphics == less imagination arguments, I once 
proposed eliminating all adjectives from text muds in order that 
players would be free to exercise their imagination even further.

--
--* Jon A. Lambert - TychoMUD        Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--

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