[MUD-Dev] Semi Graphical Muds

Ben Chambers bjchambers at phoenixdsl.com
Thu Feb 1 21:14:13 CET 2001


From: "David Loeser" <daklozar at home.com>

> I'm not sure that I completely agree with your statement; Yes,
> graphics do take up more space (on the users HD). But, are they really
> more difficult to implement? I think this might be a matter of
> experience and opinion. There are graphics libraries available that
> allow for portability, OpenGL comes to mind. With a little up front
> design you can place graphics code into system dependent sections in
> various ways, be it preprocessor symbols or make files - it can be
> done. And keep in mind that this dependency is only on the client. The
> server does not have to be design/coded for multiple systesm - only
> the one that you are going to run it on.

Granted this may be true, but there is the other aspect, how do you
transfer graphics?  Have them download large graphics files?  Or just
distribute them with the client?  What about system dependent formats?
Isn't it easier to just send strings and display characters, they
never change.

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