[MUD-Dev] Anarchy Online (was Community Feeling)

Matt Mihaly the_logos at achaea.com
Thu Aug 2 01:33:42 CEST 2001


On Wed, 1 Aug 2001 Daniel.Harman at barclayscapital.com wrote:

> One of the most alarming things for me, is the substitution of pvp
> for 'content'. I can visualise the team sat around a table
> thinking 'hmm, creating high level content is going to put back
> the release at least 2 months, why don't we just let the players
> hunt each other instead.' Well I disagree, whilst balanced pvp is
> a great _addition_ it doesn't substitute for wanting to explore
> legendary places and fight awesome monsters. It just doesn't
> motivate me as most PVP is often too deterministic anyway, class A
> will always beat class B if you both play well etc. For me
> balanced pvp means adding enough complexity to remove this
> foregone conclussion.

PvP doesn't just mean combat though. There are a ton of possible PvP
elder games. I, for instance, while recognizing your motivations in
wanting to fight faraway monsters and explore legendary places,
would not be motivated by that for very long. I'd be entertained by
it for a bit, but I don't really get a lot of fun out of beating up
NPCs. Not into Diablo or Diku. I enjoy PvP activities quite a bit
though, whether it's fighting someone in a game with a sufficiently
complicated PvP system, or trying to discredit my opponent in an
election by spreading false rumours about him, or seducing the
girlfriend of my enemy, or participating in the defence of my
country, state, city, or family against the hordes of unwashed
filthmongers who hate us and who are jealous of us, and who want to
steal our pies and taters. Bastards.

Just different likes and dislikes really.

--matt

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