[MUD-Dev] TECH DGN: Re: a few mud server design questions (long)

Caliban Tiresias Darklock caliban at darklock.com
Wed Aug 1 05:09:39 CEST 2001


On Tue, 31 Jul 2001 13:46:09 +0100, "Adam Martin"
<ya_hoo_com at yahoo.com> wrote:

> A heap would be faster, but AFAICS they both have the desired (
> log(n) ) time complexity - a heap just has a lower constant factor
> (and isn't in the standard libraries. Yet).

But there are so many easily available implementations...

  http://www.ececs.uc.edu/~franco/C321/html/tree.java.html

Pardon me, I'm just a heap big fan of interesting data structures. ;)

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list