[MUD-Dev] Criminalize Community Volunteers?

Matthew Mihaly the_logos at achaea.com
Thu Sep 14 18:09:37 CEST 2000


On Wed, 13 Sep 2000, Greg Underwood wrote:

> Matthew Mihaly writes:
> 
> > Keep in mind that "real world value" has nothing to do with whether the
> > law chooses to recognize this value. The items have real world value,
> > period. In fact, it's not possible for them to have only in-game value and
> > be desired by any player. Players are part of the real world and thus if
> > they value anything, that thing has real world value.
> 
> Well, I'm not arguing about virtual items having real world value, just
> whether the force of law can be brought against you.  If the law does not
> recognize a "real world value" for an item, does it really matter if it has
> a value?  You can do what you please w/o fear of any legal reprise
> (moral/ethical issues aside).

Well, if something has value, it strikes me that it won't be TOO long
before a court recognizes this.

 
--matt




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