[MUD-Dev] MUD Coding Staff Structure

Michael Tresca talien at toast.net
Mon Sep 11 19:28:22 CEST 2000


Dave Rickey posted on Thursday, September 07, 2000 1:34 PM

> In a MUD, you can hand someone wiz powers and if they don't actually do
> anything constructive with them, you don't *care*.  In an MMOG, you can't
> afford to lose track of what people are actually doing with those powers.

Pardon?

I'd submit that the good MUDs do care, and that at least in part, this
separates the good MUDs from the bad.  We expect our coding staff to be
active.  We expect them to provide their own timelines and provide
explanations for why they can't meet them.  We expect arches to check in on
lower level wizards. We regularly ask all the coding staff to give updates
once a month.

We run RetroMUD volunteer structure like a business -- but we're all
volunteers.  Accountability and responsibility is what keeps the game
running, and lack of it has destroyed the last three MUDs I played on.

ANY game that relies on a playerbase cannot afford to let its coding staff
run rampant -- that's just good management of people, it's not proprietary
to MMOG.

Michael "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org
telnet://retromud.org 3000








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