[MUD-Dev] Criminalize Community Volunteers?

Zak Jarvis zak at voidmonster.com
Wed Sep 6 23:51:16 CEST 2000


> From: Matthew Mihaly [the_logos at achaea.com]
> Sent: Wednesday, September 06, 2000 5:34 PM

> On Wed, 6 Sep 2000, Zak Jarvis wrote:
>
> > So, there's no way Verant could possibly afford to pay customer service
> > representatives what they're worth, but they're perfectly willing to
use
> > them as volunteers at the absolute front-line of player
> > dissatisfaction and hostility?

<snip>

> Look, the volunteers aren't stupid. They aren't blinding joining some
> sweatshop out of necessity. These are, by definition, rich, privileged
> people with enough wealth to have regular access to a computer and the
> internet, and enough free time to donate their time to an enterprise such
> as this. The only thing the AOL volunteers did blindly was let themselves
> be consumed by their own greed. They knew what they were getting into.

The suggestion of stupidity is your own, I made no value judgment on
volunteers at all.

What I suggest, is that it isn't going to take many games that offer paid
CS positions for the volunteer CS market to dwindle and eventually dry up.
I embrace that, because I happen to believe that being paid for doing a job
is a good thing. I don't have a problem with this concept because I happen
to tremendously enjoy doing the things I do for money. I might feel
differently if my job were being a soulless corporate drone consuming toner
and excreting paperwork.



"is not a world of born-pity poor flesh
 and trees, poor stars and stones, but never this
 fine specimen of hypermagical

 ultraomnipotence. We doctors know

 a hopeless case if-listen:there's a hell
 of a good universe next door;let's go"

      -ee cummings

-Zak Jarvis
 http://www.voidmonster.com





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