[MUD-Dev] Criminalize Community Volunteers?

Jeff Freeman skeptack at antisocial.com
Wed Sep 6 08:59:18 CEST 2000


At 12:09 AM 9/6/00 -0600, Josh Olson wrote:

>That's a scenario they will never have to face.  *Someone* will always be
>there wanting a position of involvement, responsibility, and power in
>MMORPGs, guaranteed.  That's a big part of the reason the volunteer concept
>works, so far.

I think for a lot of players, their perspective is that it's just part of
the game.  "I got a 7xGMmacrobot or a 60th level camper, now what?  Ooh,
now I'm a counselor.  Hey, must have leveled-up, now I'm an Elder.  Woohoo,
I rox, now I'm a seer."  Companies might not like it so much, but from the
players' perspective it's just part of the game and that's how you play it
- get to 50th level or whatever, then become a quasi-deity and start
leveling-up through the ranks.

I think a "volunteer program" could be integrated into the game-fiction and
since a lot of players look at it from that perspective anyway, it wouldn't
even feel weird.  'Could even have all the same controls, supervision and
requirements that you have now.  Then you wouldn't have volunteers, you'd
just have players... some of whom "play the game" by doing all the things
that volunteers would do, if you had volunteers.

>Had Verant posted a job opening comprising the work I volunteered and put
>a $6.50/hr price tag on it, you would have heard the laughter from where
you are.

That's a very good point.

--
  http://home.swbell.net/skeptack/




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