[MUD-Dev] Realistic travel times/virtual terrain

Matthew Mihaly the_logos at achaea.com
Mon Oct 9 06:15:00 CEST 2000


I'm curious as to whether any of you who are doing coordinate systems to
better simulate distance in a text mud allow people to get lost? For
instance, (we're going to do this with our in-development ships and oceans
system) you're out there in the desert wandering, and you type 'north'
(Or whatever command you use to indicate that the player wants to move
north. I'm assuming you're using a standard absolute direction-based
movement system.). Can your players get themselves turned around, so that
they don't know which way is north? For instance, perhaps the more 'lost'
they get, the greater the degree of error in moving, until they could even
be moving in exactly the opposite direction they intended.

Our ship system will merely have forward, backward, and rotating motion
for the ships, so what we'd do is simply skew the map so that north was,
in fact, west or whatever, and the player thinking he is heading north
(and whose ship is moving towards the top of the screen on the ascii map)
is actually heading whatever other direction.

Just curious how other people simulate getting lost. 
--matt




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