[MUD-Dev] Consistent Characters (Was Remote client connection)

Travis Casey efindel at earthlink.net
Mon Nov 20 20:30:04 CET 2000


On Sunday, November 19, 2000, Josh Rollyson (dracus) wrote:

> Not only is a paladin simply good though, they are expected to be the
> most rigid of lawful good, and fanatical followers of their religion.
> Some of a paladin's abilties could be tied to regligious favor and
> alignment - protection from evil could be made much stronger by the
> paladin's exceptional alignment. Paladin's who allow their alignment to
> drop would quickly "fall out of favor", would begin to lose battles, and
> would find their skills failing them
> at the worst of times. Certain deeds could also carry a heavy weight
> with a character. Its possible that a paladin can perminantly fall from
> grace by certian hidious actions. While this character could still be a
> paladin, the abilities that come with the class either wouldn't be
> present or would be weakened dramatically. A paladin which had by their
> actions fallen from grace would quickly find themselves in need of a new
> profession.

This would also work fine for me -- these are natural consequences
which could make sense within a game world, rather than blatantly
artificial restrictions.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
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