[MUD-Dev] using DB to store game state

J C Lawrence claw at cp.net
Wed Jun 28 20:32:56 CEST 2000


On Mon, 26 Jun 2000 17:28:31 -0700 
J C Lawrence <claw at cp.net> wrote:

> On Mon, 26 Jun 2000 16:21:14 -0500 Eli Stevens
> <wickedgrey at wickedgrey.com> wrote:

>> It features "atomic commits" (my term, I think)...

> Nope, old term.  You might like to also look at the definition of
> ACID as relates to databases.  From the TPC-W Frequently Asked
> Questions (FAQ) (happened to have a convenient definition):

Philip Greenspun has better text at:

  http://www.arsdigita.com/books/panda/databases-choosing.html

Which just happens to come with a mini LearnSQL course, and other
standard Greenspun verbiage.

--
J C Lawrence                              Internet: claw at kanga.nu
----------(*)                            Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list