Backstory (was RE: [MUD-Dev] New poll)

Angela Ferraiolo a.ferraiolo at worldnet.att.net
Mon Jun 12 23:12:49 CEST 2000


----- Original Message -----
From: "Lee Sheldon" <linearno at gte.net>
To: <mud-dev at kanga.nu>
Sent: Monday, June 12, 2000 6:51 PM
Subject: RE: Backstory (was RE: [MUD-Dev] New poll)


>Many writers only want to write using the tools that are most
> comfortable to them from IBM Selectrics to Strunk & White.
> It's when writers from other media are asked to write in bits and pieces
> that can connect in odd, non-linear ways that the training period begins.

my experience was, well, if you've ever had to go from playing classical
music to playing jazz improvisation? writing a game was a lot like that.
actually, writing the game was just like writing anything else, but
structuring the game & beginning to understand the uses of story within a
game, was a lot like that musical experience. some people will make the
jump. some don't want to. now, saying you want to, how much of a traditional
writing background will apply? as in music, many of the traditions and known
rules were really useful and very powerful when writing a game. other so
called rules of writing and structure were best forgotten entirely. they
were restrictive and irrelevant. --- angela







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