[MUD-Dev] Interesting EQ rant (very long quote)

Brian 'Psychochild' Green brian at psychochild.org
Wed Dec 13 00:39:26 CET 2000


"McQuaid, Brad" wrote:

> As for problems or design flaws in EQ, there are of course many.
> I'm pretty proud of it in the context of first generation MMORPGs,
> but looking at it with long term vision, it certainly falls short in
> many ways.  But MMORPGs evolve, and its deficiencies are being
> addressed (or have been with recent patches).

I agree, with all it's flaws, EverQuest is still an admirable
game. But, you've hit upon one of my pet peeves.

I had the privilege to work on a true first generation game, Meridian
59.  Unfortunately, I didn't get to work on the game until late in its
life, but it was still an enlightening and mostly enjoyable
experience.

Given my experience and knowledge, I strenuously disagree that
EverQuest is a first generation graphical game.  Unfortunately, we
don't have obvious technological advances to gauge clean divisions
between different generations; yet, I feel to call EverQuest a "first
generation" game is quite an insult to commercial graphical MUD
history.

As much as people may overlook them, games like Neverwinter Nights,
Legends (Islands) of Kesmai, Dark Sun Online, and Meridian 59 did
exist quite a bit before the current "big three" commercial graphical
MUDs rose to fame.

--
"And I now wait / to shake the hand of fate...."  -"Defender", Manowar
     Brian Green, brian at psychochild.org  aka  Psychochild
       |\      _,,,---,,_      *=* Morpheus, my kitten, says "Hi!" *=*
 ZZzz  /,`.-'`'    -.  ;-;;,_   "They're not bugs, they're 'place-
      |,4-  ) )-,_..;\ (  `'-'    holders for code that works.'"
     '---''(_/--'  `-'\_)         - Andrew Kirmse, Meridian 59 creator
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